Moving a card on an iPhone stays moved
Moving a card on an iPhone could reload the page and put the card back where it was. The board now keeps your finger to itself, so the page cannot take it and the card lands where you let go.
What you can do now that you could not before, what works better, and what was broken and is not any more. Fixes included, because a changelog without them is just marketing.
Play the animatic from the Export menu or the command palette: every shot in story order, each for its own duration, with the shot number and description under the frame.
Frameboard has a new look. The app and the site now share one typeface, surfaces have real depth, and the canvas is darker so your frames are the brightest thing on screen.
Moving a card on an iPhone could reload the page and put the card back where it was. The board now keeps your finger to itself, so the page cannot take it and the card lands where you let go.
On a phone, a finger on a card you have not chosen now scrolls the board instead of dragging the card away. Tap a card to choose it, then drag it to move it. Tap empty board to let go.
Deleting an account asked for a password, which an account made with Google never had, so those accounts could not be deleted at all. You now confirm with Google instead, and a password account works as before.
Start free trial, on the screen after signing up, stopped with an error instead of opening the payment page. It opens it again, and nothing is charged until the 30 days are up.
Fixed: Frameboard now reads a picture pasted from the web as the site sent it, instead of letting a malformed compressed response reach the server's image-link reader. Redirects, unexpected compressed responses and oversized pictures are refused before they are read.
The wrap screen in On Set now exports the day. The day report is a PDF of every shot in running order, with what happened to it, every take with its rating, roll, time and note, the circled takes ringed, the day's notes and the frames that came back.
Export menu, Breakdown for scheduling (CSV): one row per scene with INT/EXT, set, day or night, pages, shots, how long it should take to shoot, screen time, cast and cast numbers. It opens in any spreadsheet, and a scheduling tool that imports a CSV can map its columns.
Lay a recce photo or the location's floor plan under a scene's lighting plan, faded, and trace the walls and windows where they really are. This scene's location is offered first. Size it, move it, fade it, or take it away; it never prints or shows on a share link.
On Set now says when there is no signal, that what you log is kept on the phone, and how much is waiting. It says nothing while everything is saved.
Select a few cards, right-click, and choose Arrange as a moodboard: equal columns, every picture at its own proportions, even gaps. Or Arrange in rows, which tidies them without resizing anything. One undo puts them back.
Play the animatic from the Export menu or the command palette: every shot in story order, each for its own duration, with the shot number and description under the frame.
On a share link that takes comments, every shot now has its own comment button. It picks that shot, brings the comment box into view and puts the cursor in it, so a note lands on the right shot without hunting through a list at the foot of the page.
Shot lists, storyboards, shooting scripts, call sheets and lighting plans now open as pages first. Check them, switch between A4 and US Letter (Frameboard remembers which), then download.
Every production card has Download backup in its menu, so you can keep a copy of anything you own, archived ones included, without opening it.
Studio seats used to follow your team and nothing else, so the only way to change the number was to add or remove people. There is now a seat control on the Billing and Workspace pages and on your workspace: press + or − and it shows the bill before and after before anything changes.
This page is sorted for the people reading it. Every release says whether it is new, an improvement or a fix, and which part of Frameboard it touches, and you can filter by either. The latest few lead the page, with somewhere to try each one, and there is an RSS feed for anyone who would rather be told.
Right-click a production on your dashboard, or use its new ⋯ button, for a menu with everything you can do to it from there: change its cover, rename it, copy its link, duplicate, star, archive or move it to the Trash.
Studio still starts at €75 a month for 3 editors, and every seat past the fifth now costs less: €25 a seat for editors 1 to 5, €22 for 6 to 10, €19 for 11 to 20 and €16 for 21 to 50. Above 50 editors we agree a price with you.
New accounts start on Free with no card. Right after signing up you can choose to try Pro free for 30 days instead. The trial needs a card and nothing is charged during it. Unless you cancel, it becomes Pro at the price you picked when the 30 days end, and we email you 7 days and 1 day before.
On a phone, a lighting plan's notes are numbered pins, with their words listed under the plan at a size you can read. Write, edit and delete them there, and tap a pin to jump to its words.
Each fixture's words on a lighting plan pick a side that is clear of walls, other fixtures and other words, in the editor and on the share page.
Lighting plans are framed on what you placed at every width, doors, windows and notes included, with Whole room one click away. A desktop plan no longer spends a third of itself on empty floor.
Frameboard has a new look. The app and the site now share one typeface, surfaces have real depth, and the canvas is darker so your frames are the brightest thing on screen.
On Studio, everyone who can edit is a seat: your workspace's editors and admins, and anyone you invite as an editor to a single production. People who already pay for their own Pro are the exception, so nobody is paid for twice. Viewers, commenters and approvers stay free.
An invitation now opens a production once the invited address is confirmed. If someone invites you before you have an account, sign up with that address and click the link in the confirmation email.
Production history has an Activity tab: who changed what, newest first, with their name and picture. Each line says which part of the production it touched, a shot, a scene, the lighting plan or the gear list, and marks undo and redo as what they were.
Your account is now a settings page with a sidebar: Overview, then Profile, Security and Connections; Workspace, Members and Billing; Appearance and Editor. Each section has its own link, and old links to the plan, usage and connected programs still land in the right place.
Five new articles: how many storyboard frames a commercial needs, the difference between a call sheet and a shooting schedule, which lens to use for an interview, how to light a green screen on a budget, and an honest comparison of StudioBinder and Frameboard.
When two people edited the same card at once, whoever's change arrived second replaced the whole card, so marking a shot ready while someone else wrote its notes lost one of them. Changes now carry only what they changed: the status and the notes both stay. The same goes for two different lights in one scene, a light and a section, or two ticks on the gear list.
A production opened without a connection opens the copy saved on this device, with the access you had: a viewer stays a viewer. The bar says Offline, and changes stay on the device until the server is back.
Sections: name a region of a board and everything inside it belongs to it. Move the section and its cards and marks come with it, in one undo. The name sits on a coloured tab across the border.
A PDF exported while a field still had the cursor in it now includes what you just typed. On a phone or a tablet it could come out as the version before the edit.
Anyone can make an account now, without an invite. The waitlist is gone and the buttons that said Join the waitlist say Start free.
Checkout is open. Choose Pro or Studio on the pricing page, monthly or yearly, and pay through Stripe. The plan switches on as soon as the payment goes through.
The pages people actually arrive on were articles about a template, with the template behind a signup. Each one is now the tool, free, with no account, saved in your browser.
It showed a board that had not kept up with the product, down to a card type retired in August. /demo now goes to the home page, which follows one production from its first reference to the circled take, and its three lighting plans are still on the lighting plan examples page.
What stood in the 3D lighting plan was a generated mannequin, and it lit like one: limbs that rendered inside out, a hair shell over the face, and nothing for a key to find. It is now a sculpted model (Quaternius' Universal Base Characters, public domain) at about half a megabyte, posed with the arms down and the palms turned in, in the same matte maquette white.
The subject beside the lighting plan was an egg with five bumps on it, and it lit like a spoon. It is a head now: brow, eye sockets with an eye in each, cheekbones and the hollow under them, a nose with the shelf that puts a shadow on the lip, a mouth, a jaw and ears.
It always kept the path your hand drew, but every mark came out the same hairline in the same colour with an arrowhead guessed onto the end. It has five inks now, chosen to read over a dark board and over a photograph, a weight, and the arrowhead as a choice rather than an inference.
An export that fails says so. Every item in the Export menu used to fail in silence: the spinner came and went, no file arrived, and nothing was said. Same for syncing a connected script with no signal, and for a screenplay file that cannot be read.
Walk the scene with the details open. The panel has an arrow at each end and says which shot of how many you are on, and Alt with the left and right arrows does the same from the keyboard, from inside a field as well as outside one. Setting the camera body on nine shots is now nine numbers and eight keypresses. The tab stays where you left it, so a camera pass stays on the camera.
Furniture and vehicles: tables, chairs, stools, sofas, beds, counters, shelves, plants, columns and a picture car, drawn the way a plot draws them and sized like the real thing. Drop one from the palette, drag it into place, and set its width, depth and height in metres.
Press 3D under the lighting plan and the same document stands up: the room and its walls, doors and windows, every stand at its rigged height, softboxes, fresnels, tubes and flags as the shapes they are, the camera with its lens's real field of view, and your subject actually lit by the rig, shadows included. Move the key and the shadow moves.
Six lighting diagrams for the setups people ask about every year: an interview, a two-person interview, a night exterior, a car scene, a green screen, a product shot. Each is a real plan drawn by the plan editor with the packing list it writes, and one click opens it in the free tool for changing.
The scenes panel is a navigator now: every scene is a small picture of its board, the scene you are on opens to show its shots under it (click one to fly to it, drag to reorder, fold them away), and a scene's details are a tap away behind its ⓘ, with a back arrow, instead of a form under the list. Connecting a script, importing a screenplay, locking scene numbers and selecting scenes live behind the dots; search appears when you ask for it, or on its own once a production passes twelve scenes.
A plan now has a room: width and depth in metres, walls you drag into place, doors with their swing, and windows. Click the outer wall to shape it, so an L-shaped kitchen is an L-shaped kitchen. Every plan drawn before this opens exactly as it was, and a room can never be made smaller than what is already standing in it.
The nearest hospital. It belongs to the location rather than to the day, because a unit that moves at lunch changes hospitals at lunch, and it prints twice: once with the place's other facts, once in the emergency box in bold, where somebody looks when it has already gone wrong.
Buttons that go and talk to the server now show it. Generate a new link, Stop sharing, Snapshot now, Invite, Move in and a dozen others used to go slightly dim and otherwise sit there, which looks the same as a button that ignored you. They spin while they work, and the spinner takes the icon's place so nothing shifts under your finger.
Frameboard has moved into Resolve's own Workspace, Scripts menu. Install it once and you never touch a launcher again: open Resolve, pick Frameboard from the menu, choose a production, press Build. There is no terminal and no black window.
Export an animatic. Every shot becomes a clip, in shooting order, held for the length you planned it at, with the scene heading and the shot's own line as markers. It opens in Premiere, DaVinci Resolve and Final Cut, and there is an OpenTimelineIO version for everything else. Shots you have not timed are laid at four seconds and marked as guesses rather than passed off as decisions.
Fixed: clicking a card that was already part of a selection threw the rest of the selection away. Select six shots, click one to grab it, drag, and only that one moved. A press with two pixels of trackpad drift counted as that click, so it happened to people who never clicked at all. Clicking a selected card now leaves the selection alone. To go back to working on one card, click the empty board first.
An empty scene now offers three buttons: add a picture, add a note, import a screenplay. It used to name four keyboard shortcuts and nothing was clickable.
The recce comes back with pictures. Photos and floor plans now sit on a location, under the scene's location details, with a caption each. They belong to the place rather than the scene, so every scene shooting there sees the same recce.
Type @ in a note and the people on the production appear. Arrows move, Enter picks. Before this you had to type the address exactly, and one wrong character meant the mention reached nobody while you got on with your day believing you had told them.
Sign-off on a share link. Send a producer or a client the usual link and they can approve the storyboard, the script, the shot list, the lighting plans or the whole plan, or send any of them back with a note saying what needs another pass. They type their name once and the link remembers it.
Keep a plan before you change it, and the shot carries its history: v1 a 35mm static, v2 a 50mm dolly, v3 an 85mm handheld. Restore any of them and the plan comes back. What you were about to lose gets kept first, so restore is never the button that costs you an afternoon.
Weather, sunrise and sunset, transport, and a contacts and emergencies block: who to ring and where the nearest A&E is. Folded away until you want them, because a production planning next March needs none of it and the same production the night before needs all of it.
Characters can now be cast. ANNA is the script's invention; Sophie Janssen is a real person with a phone number and a call time. Fill in who plays whom under Days, and the call sheet says both: ANNA, Sophie Janssen, call 07:30. Actors with their own call print it; everyone else is crew call.
A shoot day now lays itself out: crew call, setup, each scene at its estimated length, company moves, the meal, and the wrap the arithmetic lands on. 07:00 call, 07:30 scene 14, 10:30 company move, 12:00 lunch, 12:45 estimated wrap, computed from the scenes you already put on the day.
A new Overview section: what is happening, how much is done, and what needs attention, on one screen. Shooting today with its call time, shots done against planned, gear packed, every pickup listed, open notes, and scenes the script changed under. Each number is a door to the thing it counts.
On Set. Open a production at /set, or from the clapperboard in the toolbar, and it becomes the day's running order: one shot at a time, its frame, its numbers, its notes, and a Shot button that marks it done and moves to the next one still owed. Built for a phone in a car park, so the buttons are big and nothing animates.
Productions a workspace owns now sit under a Workspace tab on your production list, instead of being mixed in with your own and marked with a small badge. Your list is yours, the company's list is the company's, and archived still holds both.
Copy and paste, the way it works everywhere else. Select cards, Ctrl+C, open another scene, Ctrl+V. Right-click a card for Copy and Cut, or right-click empty board to paste where you clicked.
Download the plan as a PDF, with the rig list printed under the diagram: every lamp, its beam, its colour temperature, its height and what it is going through. On white paper, because that is what it gets printed on. There is a PNG button too.
Pick the lamp instead of typing it. A short list of the fixtures that turn up on real jobs, from a 600d to an M18 to a 4x8 poly. Choosing one names it properly, brings its wattage, and gives you a beam angle to start from. Anything not on the list still works exactly as it did.
Right-click any card and leave a note on it. Somebody replies, you resolve it, and it stays with the shot instead of scrolling away in a group chat. A badge on the card counts what is still open.
Name your company and everyone you add works inside it. Productions you start belong to the company rather than to you, so nobody takes four films with them when they leave.
The demo production is in the top bar now, not just the footer. It is the fastest answer to what this is, and it was buried.
A light you let go of stays where you left it. If the mouse button came up somewhere the page could not hear it, off the edge of the window, during an alt-tab, behind a right-click menu, whatever you were dragging kept following the cursor around the plan afterwards. Every drag in Frameboard now notices that the button is no longer down and stops there.
Press A, or pick the arrow in the toolbar, and draw. Freehand, the way you would with a marker on a printed board: sweep an arrow from one shot to the next, curve it for a crane move, ring the corner of the frame you mean. Then type the words, because the words are the point: pan in, whip left, she exits right.
Ctrl click a scene in the sidebar to tick it, Shift click to take the whole run between. The usual keys, doing the usual thing. A plain click still just opens the scene.
Move a scene and its number moves with it. While a film is still soft, numbering it by hand was busywork and getting it wrong made the plan contradict itself. Once the script has gone out, the opposite is true, so there is a lock in the scenes panel: numbers pin where they are, an inserted scene arrives as 12A instead of shoving everything down, and a deleted one leaves its gap. Productions you already have keep every number they were given.
A new Days tab. Frameboard already knew the order your scenes happen in and how long they run; now it knows the order you shoot them in, which is the only one the crew actually experiences. Make a day, put scenes on it, and it adds up the shots, the running time, the locations and the gear for that day alone.
Your library: the kit you own, the lighting setups you reuse, the crew you work with and the places you keep going back to, remembered by your account instead of by one production. Until now every film started completely empty, so the same kit list got rebuilt and the same three-point setup was placed from scratch every time. Open it from the toolbar or with Ctrl K.
The shot list, the storyboard and the shooting script now export as PDF whatever plan you are on. Holding those back never made sense: the PDF is the thing a crew actually holds, and a plan that hands them a spreadsheet instead is not a free plan, it is a broken one. A PDF made on the free plan carries one line in the page footer saying it was planned in Frameboard, next to the date it was generated. Paid plans remove it.
The people on your lighting plans are now people your production has, not names retyped per scene. Anna on scene 4 and ANNA on scene 9 are one person: rename her once and every plan follows, and the name field suggests everyone the production already knows.
Scripts written in Google Docs or Word rarely speak Fountain: acts are plain lines like "Act 1: Prologue", and scene numbers sit at the right margin as "SCENE 12". The import and the connected script now read both. Acts become folders in the scene list, the numbers on the page become the scene numbers on the board, and the horizontal lines between acts stay out of your scenes.
Your screenplay can now live where you write it. Paste a Google Docs link in the scenes panel and the production connects to it: scenes arrive boarded, and the doc stays the one source of the writing. The document needs link sharing set to viewable, and that is the whole setup: no account connection, nothing installed.
Every production now keeps its own history. The first save of each day banks a snapshot automatically, and you can name a version yourself before trying something drastic: the history button in the toolbar, or just type snapshot into the palette.
Press Ctrl K (⌘K on a Mac) anywhere in the editor and start typing. Scenes, shots, notes, captions, comments, documents and gear are all one search away: type a lens and find the shots that use it, type half a line you remember writing and land on the card that holds it.
Reopening a production now lands on the scene you left, not scene one.
A production that has been boarded already knows most of its equipment, so the new Gear section writes the packing list for you: every lens on the shot list and every instrument on the lighting plans appears automatically, with the scenes that need it. Change a shot's lens and the list follows.
Frameboard is now in private beta. Signup runs on invites; leave your email on the waitlist and invites go out in small batches. Beta users get their own portal with announcements, feature voting and a direct line for bug reports.
Real-time editing is on, free for every plan while it is in beta. A collaborator's change lands in front of you in a fraction of a second, their cursor moves like a hand instead of a machine, and if the connection drops the app quietly falls back to the old sync so nothing is ever lost.
The whole site and the app moved onto one design language: a warm near-black, the bracket wordmark, and an accent chosen for the job rather than inherited from an operating system. It is the red of a record lamp, and it only ever means live, active or locked.
Ten templates across six categories, and every one is a working board rather than a stub: music video, commercial, short, documentary, wedding, brand film.
Import a screenplay. Drop a Fountain file (Final Draft, Highland and friends all export it) and every scene arrives as a board with its slugline, location and day or night already filled in.
Reference images now live in their own storage rather than inside the production file. Boards are no longer capped at roughly sixty images, saving is much faster on a large moodboard, and exports use the full-resolution original.
Collaborator invites are rate limited per sender and per recipient, and a repeat invite to the same address no longer sends another email.
Confirm your email address to share productions and invite collaborators.
A light theme, switchable from the account menu.